@Luis Could you explain it to me, a dummy, what how exactly people are overprodcuing movement frames? You mean like not utilizing 2s is what exactly?
Age 23
Joined on 9/16/14
@Luis Could you explain it to me, a dummy, what how exactly people are overprodcuing movement frames? You mean like not utilizing 2s is what exactly?
@AlfaFranek yeah It’s tempting to make sprites look like Disney as an animator but it becomes frustrating to the player. You have to turn off your walt disney mind. I learned this when I did ng rumble. The nene sprite is a bit over animated imo and that character feels not as snappy.
God your art is 🔥
thank you tyler! your work is super inspiring so it means a lot!
I'm so hyped for this game dude like seriously
I missed the demo but I did see some gameplay of it, and judging off that, this game is going to be so fun to play, and also fun to look at, all of you are doing an amazing job!
Plus this prologue was really cool sin's moveset is really fun and it's nice to see a little more of the story.
Overall, yall are cooking and I wish the best for you
Luis
I like that It’s all you guys. It’s inspiring and I hope it’s a smash hit. You have a great touch for capturing movement without over producing it with keyframes. It’s suited well for games. Makes the sprites responsive feeling.
Figburn
i appreciate it a lot luis!! thank you, we will get it done and it will be so awesome 🫡